In Pearce's case, he’s not trying to celebrate all those late nights working but rather they seem borne of his attempt to make up for lost time.
Honestly, I was surprised to discover it's even physically possible, but it is.'Ĭrunch is an omnipresent labour issue in the games industry, and the developers that produce good games while crunching do so despite the time spent crunching, not because of it. And I certainly would never allow my staff to work hours like that.
'To be clear, that's something I wouldn't encourage anyone to do, because it's not healthy or sustainable.